Items

Flashlight

A blind of about 3 seconds that can force a killer to drop a carried survivor.

Flashlight in [CURE] Violence District

Flashlight: A blind of about 3 seconds that can force a killer to drop a carried survivor. Get it by Shop item. No single Screw price was stable across the pages read here. Use it to Save it for a carry or for a swing you can aim. Clicking early tells the killer to turn away.

What is Flashlight?

Aim at the face, preferably after a pallet stun or during a vault. Killers who expect a light look into walls. Low-profile skins are mentioned as a way to hide the item until you use it.

Published facts

Flashlight facts
FactValue
EffectAbout a 3 second blind; can force a drop
Reported ScrewsNot a single agreed price

How do you get Flashlight?

Shop item. No single Screw price was stable across the pages read here.

How do you use Flashlight?

Save it for a carry or for a swing you can aim. Clicking early tells the killer to turn away.

FAQ

Flashlight questions

How many players are in a Violence District match?

A full match is six players: five survivors and one killer. That size is stated on the official experience description and on public game listings.

What are survivors trying to do?

Survivors cooperate on objectives and try to escape. Player tutorials describe seven generators on the map and an escape after five of them are completed, which powers the exit gates. The official description calls the objectives a team task and says pallets are a scarce stun resource.

Is [CURE] Violence District still in Alpha?

Yes. The official Roblox description still says the game is in Alpha and to expect bugs and changes. The developer asks for bug clips in the community server channel #bug-reports.

Which killer should a new player use?

The Slasher is free and is the documented starter. Learn generator patrol and pallet timing on that kit before spending Screws. The Cure is the expensive, more complicated unlock, widely listed at 15,000 Screws.

Where do Screws and Emblems go?

Guides describe Screws as the currency for killers, items, and perk upgrades, and Emblems as the currency for buying perks. One October 2026 progression guide says each perk costs 250 Emblems and counts 38 survivor perks and 10 killer perks. Match payouts are described as performance-based rather than a flat reward.