How to read the letters
S is The Slasher because the killer is free and teaches the match. C is The Cure because the Screw price and the number of systems are high for a new player. A strength list would put some of these names in a different order, and those lists do not agree with each other.
S tier
Player decision Play this until you can patrol generators, leave a long chase, and spend pallets on purpose. This letter is a learning priority, not a power grade.
A tier
Player decision Learn this after The Slasher if you like a quiet setup and one committed chase. Confirm the Screw price in the shop.
Player decision Use this to practice short Frenzy commitments. Do not treat pre-September Frenzy clips as current.
B tier
Player decision Learn after you can already win basic loops. Missing Leap leaves a long cooldown.
Player decision Read the mask you actually rolled instead of memorizing one combo. Good practice for adapting mid-chase, poor practice if you want one stable plan.
Player decision Learn the sound cues and the slash arc on this killer after you understand survivor pathing. Survivors are told they can crouch some horizontal slashes.
Player decision Wait until your aim and map prediction are reliable. Missing spears wastes the kit that guides call high-skill.
C tier
Player decision Buy last if you are still learning the match clock. The letter means learning cost, not that the kit is weak. Power lists disagree about The Cure.
![[CURE] Violence District learning-order tier list](/media/optimized/e88337bdf8cc149997e1a43b-500.webp)