Tools

[CURE] Violence District Calculator

Enter a shop price and your Screw balance. The sample default is The Cure's reported 15,000 Screw price.

[CURE] Violence District Calculator

Enter a shop price and your Screw balance. The sample default is The Cure's reported 15,000 Screw price.

This calculator is arithmetic on a table, not a live mixer. Enter quantities from your own [CURE] Violence District session. It will not click the shop.

Material planner

Screws still needed

Subtract the Screws you already have from a shop price. This does not estimate match earnings. The sample price is the widely reported 15,000 Screw cost of The Cure. Replace it with the number in your lobby, because Alpha shop prices change.

Enter values from your session.

Required total = materials per upgrade × number of upgrades. Missing = max(required total − materials already owned, 0).

One copy of a killer or item uses count 1. The result is price times copies, minus Screws owned. It is not a drop rate.

FAQ

[CURE] Violence District calculator questions

How many players are in a Violence District match?

A full match is six players: five survivors and one killer. That size is stated on the official experience description and on public game listings.

What are survivors trying to do?

Survivors cooperate on objectives and try to escape. Player tutorials describe seven generators on the map and an escape after five of them are completed, which powers the exit gates. The official description calls the objectives a team task and says pallets are a scarce stun resource.

Is [CURE] Violence District still in Alpha?

Yes. The official Roblox description still says the game is in Alpha and to expect bugs and changes. The developer asks for bug clips in the community server channel #bug-reports.

Which killer should a new player use?

The Slasher is free and is the documented starter. Learn generator patrol and pallet timing on that kit before spending Screws. The Cure is the expensive, more complicated unlock, widely listed at 15,000 Screws.

Where do Screws and Emblems go?

Guides describe Screws as the currency for killers, items, and perk upgrades, and Emblems as the currency for buying perks. One October 2026 progression guide says each perk costs 250 Emblems and counts 38 survivor perks and 10 killer perks. Match payouts are described as performance-based rather than a flat reward.