Killers

The Cure

May 16, 2026 killer. Flask slow, injections, and survivors converted after repeated spikes. Listed at 15,000 Screws.

The Cure in [CURE] Violence District

The Cure: May 16, 2026 killer. Flask slow, injections, and survivors converted after repeated spikes. Listed at 15,000 Screws. Get it by Widely reported at 15,000 Screws. One May 16 article printed 1,500. Use it to Place flasks on generators and on strong loops, then leave the chase if the pallet chain is endless.…

What is The Cure?

The Cure believes the world is infected and returns cured patients as quiet servants. Elucidation throws a Pestilence flask: 30% slow, 5% break and vault speed per infected survivor, 90 second infection, 15 second cooldown. I Am The Cure injects a downed survivor once per spike stage for a 4% move-speed cut before the first spike, a 6% repair cut after the first spike, and a conversion into an SCP-049-2 after the second-stage injection. Those units are listed at 9 studs per second, or 15 while chasing a Pestilence target. A reference page also calls two injection charges on the final hook a mini-mori that skips another spike. Personal perks Foundation Staff, Sustenance, and Desire For The Living are described as unlocks at levels 15, 30, and 45.

Published facts

The Cure facts
FactValue
Reported cost15,000 Screws
PowerElucidation, I Am The Cure
PaceMap pressure

How do you get The Cure?

Widely reported at 15,000 Screws. One May 16 article printed 1,500.

How do you use The Cure?

Place flasks on generators and on strong loops, then leave the chase if the pallet chain is endless. Inject bodies you have already earned. Survivors answer the early units with pallets, so do not expect the conversions to win the first two minutes alone.

FAQ

The Cure questions

Why is there no power tier on these pages?

September and October 2026 rankings disagree about The Cure, The Hidden, and The Veil. Each page records the kit. The learning-order board says who to practice first.