Maps

Named maps and what to learn on each

Maps that current guides actually name, which ones are called legacy, and the habits that transfer to every layout.

Named maps and what to learn on each

Maps that current guides actually name, which ones are called legacy, and the habits that transfer to every layout.

Rules that survive a rotation

Guides that walk spawns say survivors start together and the killer starts opposite them. Use that gap on the nearest generators, then spread. Memorize pallet and window chains rather than a single escape route, because the killer you face changes which loops are safe.

Eyes of Heaven is the perk that shows those resources while you are still learning a layout.

Names that show up in current pages

  • Woodview Cabin has its own looping walkthrough. Tight indoor routes. Do not hold an open yard if the cabin loop is up.
  • Mercy Hospital is the indoor clinical map named for long halls and linked pallet chains. A rooftop variant is mentioned in some map indexes. Treat rooftop as its own layout if the lobby lists it separately.
  • Village is described as open sightlines. Stealth killers and long-range kits get more from this map than a pallet-heavy interior does.
  • Firelink Shrine has a dedicated looping page in the October 2026 map index.
  • Site 68 is tied to The Cure in killer notes, and a May 16, 2026 gameplay chapter presents it as the new map from that update.
  • Bay Harbor has a map page. Older clips say Habber Bay. Those may be the same place under two names. Use the name in your lobby.
  • Bloodbath Club is an older named map. A layout guide says its generators are the exception to fixed spots. Re-check the machines instead of trusting a diagram.

Space station and Nostromo-style layouts appear in older videos and are called legacy in later map indexes. If one returns to rotation, relearn the loops. Do not assume a 2025 route still exists.

What to practice on your main map

  1. Find five generator locations you can reach without stopping to look.
  2. Pick one loop with a window and one with a pallet, and run each until you know which way the killer cuts.
  3. Notice the three generators that sit closest together, and repair at least one of them early.

Map-specific god loops are not printed as measured tile lists here, because the fetched pages demonstrate routes in video more often than they label every pallet.

FAQ

Frequently Asked Questions

How many players are in a Violence District match?

A full match is six players: five survivors and one killer. That size is stated on the official experience description and on public game listings.

What are survivors trying to do?

Survivors cooperate on objectives and try to escape. Player tutorials describe seven generators on the map and an escape after five of them are completed, which powers the exit gates. The official description calls the objectives a team task and says pallets are a scarce stun resource.

Is [CURE] Violence District still in Alpha?

Yes. The official Roblox description still says the game is in Alpha and to expect bugs and changes. The developer asks for bug clips in the community server channel #bug-reports.

Which killer should a new player use?

The Slasher is free and is the documented starter. Learn generator patrol and pallet timing on that kit before spending Screws. The Cure is the expensive, more complicated unlock, widely listed at 15,000 Screws.

Where do Screws and Emblems go?

Guides describe Screws as the currency for killers, items, and perk upgrades, and Emblems as the currency for buying perks. One October 2026 progression guide says each perk costs 250 Emblems and counts 38 survivor perks and 10 killer perks. Match payouts are described as performance-based rather than a flat reward.