Guides

[CURE] Violence District Beginner Guide

The first-match order for a new survivor or a new killer, with links into the longer task guides.

[CURE] Violence District Beginner Guide

The first-match order for a new survivor or a new killer, with links into the longer task guides.

First session

  1. Play both roles once — The lobby can hand you either side. Survivors repair and escape. The killer stops them. The Slasher is free, so your first killer match does not need Screws.
  2. Repair first — Find a generator and start it. Spread the team so one chase does not stop every machine.
  3. Save pallets — Pallets stun and they are limited. Drop one when the killer is in it, not when you are nervous.
  4. Rescue with a reason — First spike is a rescue. Second spike is urgent. Third spike is the elimination guides describe.
  5. Spend after you understand a tooltip — Emblems buy perks. Screws buy killers and items. Eyes of Heaven, a Bandage or a Motion Tracker, and more time on The Slasher beat a random 15,000 Screw purchase.
  6. Currency order — See the reported prices and the buy order.
  7. Killer jobs — Eight kits, and a learning order that is not a power ladder.

Published starter guides

FAQ

Frequently Asked Questions

How many players are in a Violence District match?

A full match is six players: five survivors and one killer. That size is stated on the official experience description and on public game listings.

What are survivors trying to do?

Survivors cooperate on objectives and try to escape. Player tutorials describe seven generators on the map and an escape after five of them are completed, which powers the exit gates. The official description calls the objectives a team task and says pallets are a scarce stun resource.

Is [CURE] Violence District still in Alpha?

Yes. The official Roblox description still says the game is in Alpha and to expect bugs and changes. The developer asks for bug clips in the community server channel #bug-reports.

Which killer should a new player use?

The Slasher is free and is the documented starter. Learn generator patrol and pallet timing on that kit before spending Screws. The Cure is the expensive, more complicated unlock, widely listed at 15,000 Screws.

Where do Screws and Emblems go?

Guides describe Screws as the currency for killers, items, and perk upgrades, and Emblems as the currency for buying perks. One October 2026 progression guide says each perk costs 250 Emblems and counts 38 survivor perks and 10 killer perks. Match payouts are described as performance-based rather than a flat reward.